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Mirror’s Edge
via Rock, Paper, Shotgun: Laggy, but never saggy by Jim Rossignol on February 28, 2008
Okay, that’s enough teasing. The really impressive thing that DICE showed at GDC was Mirror’s Edge. It looks totally fucking awesome.We’ve all heard that it’s a first-person game that focuses more on movement than combat, but I’m not sure anyone quite believed it. Well, believe it now. I’ve never seen a game that captures motion, momentum and bodily inertia so brilliantly. Remember...
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Raiding On Your Resume
via Rock, Paper, Shotgun by Jim Rossignol on May 11, 2008
Cameron Sorden over on Massively.com has written a piece arguing up the pros of putting hardcore gaming on your professional resume. He argues that gaming has all the qualities you might want for business. He’s not the only person who thinks that, I’d wager.Every active member of a raiding guild routinely practices time management skills, conducts personal research outside of the game...
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Strafe Left: The Formative Years #32
via Rock, Paper, Shotgun by Tim Stone on May 31, 2008
From summer 04. … [visit site to read more]
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Games For 2008: S.T.A.L.K.E.R. - Clear Sky
via Rock, Paper, Shotgun: Watering Your Tech Tree by Alec Meer on January 31, 2008
So here’s my concern. I’ve played Stalker. Twice. I’ve seen the Zone. I know how it works. I’ve killed every mutant, collected many guns, many artifiacts, drunk much vodka, eaten many, many sausages. Do I genuinely want to do it again, but with the linear purpose of its wobbly but oddly affective plot removed?Damn straight I do. The Zone was my favourite game-place to be last year. Give...
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Will Wright Versus The Spacemen
via Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim by Alec Meer on February 07, 2008
Spore: even after all those troubling delays, it’s still quite possibly the most exciting game of the coming year. When we hear that Will Wright is even demonstrating it to the spaceheads at NASA, it sounds like we get to nod solemenly at its cleverness as well as clap for joy at its gloopy, many-legged wonders. Here’s a from-the-hip recording of his presentation, which, not unsurprisingly,...
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Looking Shifty
via Rock, Paper, Shotgun: Back From The Dead by John Walker on February 04, 2008
I do so love these ingenious little Flash platform games, each taking a novel concept and executing it so well. Shift is an excellent example.A simple platform set-up - single screens, with keys to acquire and a door to reach. However, getting there requires being negative. And positive. That’s a joke there. By hitting Shift, you flip upside down, into the other colour’s dimension. The screen...
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Hello Kitty Online Beta
via Rock, Paper, Shotgun: Back From The Dead by Jim Rossignol on February 12, 2008
I know! You can barely contain yourself: the closed beta signups are now online for Sanrio’s Hello Kitty Online project. Oh boy! There’s a whole bunch of cuddly information about what will happen if you’re lucky enough to sign up…(more…)
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Lone Gunmen
via Rock, Paper, Shotgun: Back From The Dead by John Walker on February 13, 2008
PC Gamer’s Craig Pearson happened upon an interesting question. Why is it when you’re browsing for servers to play your bestest online FPS, there are so many with just one player sat in them? Craig decided to find out, and has published the results of this hard-hitting investigative journalism on the PCG blog.Craig: Hello. Can I ask you a question?Gunneri SGT Hartman killed Craig with...
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Alone In The Dark. Weeping.
via Rock, Paper, Shotgun: Back From The Dead by Kieron Gillen on February 13, 2008
[This was originally published in a slightly different form last year at the Escapist - keen eyed pedants may note the difference in the opening. I suspect this one could be ran from now until the end of time and remain relevant. Chins up, soldiers.]And then they’re gone.They were the air that you breathed, the water you drank, the creature who - in a whirlwind of flesh - turned early nights...
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Avernum Demo. Yes.
via Rock, Paper, Shotgun: Blushing At Lester Bangs Comparisons by Kieron Gillen on February 18, 2008
Spiderweb Software were name checked in the infamous (and splendid) Vince D Weller Age of Decadence interview as one of the longest running PC-indie RPG developers. They’ve just released a demo of the latest blooming of their hardy perennial Avernum. This, the fifth installlment is about you and your statistic-hefting party hunting down an assassin who tried to off your Empress, while avoiding...
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