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Morgan Spurlock’s Bin Laden Film Has Video Game Feel
via GamePolitics.com by GamePolitics on February 13, 2008
Where in the World Is Osama Bin Laden?That’s the question posed by Morgan Spurlock’s latest film, a work which employs video game-like conventions to spin the Super-Size Me director’s examination of the U.S. foreign policy and the so-called war on terror.
Aside from the obvious Carmen San Diego homage in its title, the Hollywood Reporter remarks on the video game angle in the film:
In an entertaining animated sequence that sets up Spurlock and Osama bin Laden as battling video game characters and serves as a framing device throughout the film, the director outlines his mission: travel to a series of Mideast hotspots to investigate bin Laden’s background, pinpoint his location and track him down.
Despite the game special effects, the Hollywood Reporter is not high on Spurlock’s latest:
Although he makes an amusing comic foil, Spurlock is ill-equipped to either evaluate or report on Middle East foreign policy. His methodology is disturbingly casual and conclusions woefully simplistic. Noticeably lacking is any analysis of the role that oil politics play in the region and how those machinations determine U.S. policy, forming the root of many of the problems he superficially addresses.
No release date has been specified.
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